Rise Of Mankind 2.71 - A modification for Civilization 4: Beyond The Sword 3.19
Seeders : 1 Leechers : 0
Torrent Hash : | 8AF39D4690BFC56D07D1D704A504CE6E017899C4 |
Torrent Added : | 1 Year+ in Games - PC |
Torrent Size : | 281.7 MB |
Rise Of Mankind 2.71 - A modification for Civilization 4: Beyond The Sword 3.19
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Torrent File Content (1 file)
Rise Of Mankind 2.71.rar -
281.7 MB
Description
I've had major trouble downloading this mod from the only source available: Atomicgamer.
So I decided to upload this as a torrent since I'm not the the only one having trouble getting this great mod.
This is Rise Of Mankind 2.71 for Beyond The Sword 3.19.
A simple .rar to be extracted in the mods folder for Beyond The Sword.
About the mod
This mod is my attempt to make historically more accurate gaming experience for Civ 4: Beyond the Sword. Almost everything from the basic Civ 4 game has been modified in a way or another - you will have to learn lots of new things, starting from completely redone tech tree. The mod has been in the works for 2 years now, first released as "Epic" mod for Warlords and then later converted to "Rise of Mankind v1" for Beyond the Sword. This version 2 is continuing from version 1, adding more stuff and enhancing Civ 4 experience even more.
Rise of Mankind v2 has been designed for single player games only - it does work in multiplayer mode but to avoid running to Out of Sync errors, you'll have to install small Multiplayer fix first. You must also run the game without Revolution components enabled. You can find the fix from this post.
The mod supports only English language and I have no plans to include other language versions. English is not my native language but it's the only foreign language I've studied so the mod will be supported only in English. You can of course convert it to your own language if you want but that's going to be pretty huge task.
I recommend using Marathon speed, Noble difficulty or higher and Standard or bigger game maps. Mod has also several Earth maps and scenarios included.
Main features in v2.63
* 288 Techs in tech tree
* 300+ Units
* 189 Buildings
* 88 Wonders
* 36 National wonders
* 54 Civic options
* 29 Unit categories, modern units are superior to ancient units
* 28 New resources
* 26 Pre made maps included: 7xEarth, 2xMars map, 2xMediterranean, Europe, Demographica (Europe), New Zealand, 2xEurasia, North&South America maps, Australia, Antarctica, Orion and Sirius fictional planet maps, Colonization (1500AD America) scenario, 2xTamriel (Elderscrolls), Earthsea, Japan+Korea map
* 18 New Improvements for terrain/resources
* 6 New route types
* 5 New Civilizations (55 with extra civ addon pack)
* 5 New Projects
* 4 New Citizen types
* 4 New Religions
* 2 New Civic categories
* 2 New Map sizes: Giant (54% bigger than Huge), Gigantic (50% bigger than Giant ie. 134% bigger than Huge)
* 2 New Gamespeed: Blitz 215 turns, Snail 3000 turns
* 1 New terrain type: Marsh
* Abandon city / Demolish building
* AI Autoplay
* Better BTS AI 0.78c (includes Unofficial patch)
* Corporation specific buildings
* Civic specific buildings
* Dynamic Civ Names
* Enhanced Interface (BUG 3.6 mod)
* Ethnically Diverse Units
* Ethnic Diverse Citystyles
* Examine City at Conquest
* Faster expansion in late game: Colonists and Pioneers build cities with preset buildings
* Fight in the future era with futuristic units
* Influence Driven War
* Inquisition, destroy religions
* Modified Civics
* Modified Religions (each religion is more unique)
* More events (about 60)
* More game alerts, extra information about cities and diplomacy options
* New promotions (for air units too)
* New unit flags for Civilizations
* RevolutionDCM 2.5
* Advanced Combat Odds 1.0
* Ranged Bombardment
* Sevopedia
* Super Spies (promotions for spies)
* Supports maximum of 50 players
* Tech conquest, conquering enemy cities boosts your research
* Tech diffusion, civs can't fall too far behind in tech race
* Unit order enhancements, icons show each units current task
* Upgradeable buildings
* User configurable options (see: BUG options, Rise of Mankind Config.ini and Revolution.ini)
* + much more, see RoM Concepts pedia pages in-game
Mods combined fully or partially
* BtS: Next War
* BtS: Charlemagne (just the new units)
* BtS: Final Frontier (just some unit graphics)
* Ethnic Arstyles for BtS
* Ethnically Diverse units
* Better Espionage Screen for Civilization 4 BTS
* The Lost Wonders of Civilization v1.3
* Greenmod 2.10
* Caravan mod
* Modern Warfare
* Civics'n'Stuff
* Improved Leaders & Civics
* Nautil's air units mod
* Sevopedia
* Specialist Stacker
* BtSFlagMod
* Enhanced Tech Conquest
* Religion and Corporation Screens
* Longer techbar in techscreen
* Inquisition - Limited Religions
* wide City bar
* JKP1187's Event mod
* Raw Commerce
* Civ4lerts
* zCivics
* 50 Civ DLL
* BUG Military Advisor
* BUG 3.6
* RevolutionDCM 2.5
* Super Spies 1.23
* Influence Driven War
* UN Forces
* Ethnic Citystyles 1.03 for BtS
* Asphalt Roads
* Better BTS AI 0.78c
* Advanced Combat Odds
* Plenty of Routes
* Examine City at Conquest
Click here for the homepage of Rise Of Mankind on Civ Fanatics.
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